Popex!
a little world of bubbles
Score0
High Score0
POP TIME30 POPPED
CHALLENGE +5000/0 COMPLETEDDouble Pop — two lines at once1:30
ECHO0/3
READY?
Settings
SETTINGS
🎯 Smart tap placementTap centers the shape near your finger. Drag placement stays unchanged.
🧩 Hard Test (experimental)OFF = original v158 balance. ON = toughest shapes immediately, adds two 5-bubble pieces and makes POP TIME rarer. Refreshes Next Shapes without erasing your board. Test runs never save a normal High Score. Resets to OFF when the app reloads.
🌊 Dynamic Waves (experimental)Starts with 12 Warm-up moves and 8 Build-up moves; first STRESS begins at move 20. Then cycles STRESS (7), RECOVERY (4), RELAX (5). Wave changes appear clearly at the center of the board with distinct short sounds. Stress waves grow slightly tougher. Adds symmetrical Plus 5; Stair 5 removed. First set previews Plus 5 on an empty board. Unranked; OFF on reload.5 Relax → 7 Stress → 4 Recovery moves, repeat
🧪 ALL EXPERIMENTSOne tap for a long-session test: Dynamic Waves + Sneaky Clone + Echo Charge + Mini-challenges + Sneaky Bloopkins visual animation. Hard Test stays separate and OFF. Standard High Score stays separate; your Experimental Best is saved locally during play.Individual switches below remain available.
🏆 Experimental BestBest score across unranked test modes, saved on this device as you play. Standard High Score is unchanged.0
👀 Sneaky Clone (experimental)Only during STRESS and after ~15 seconds without input. A Bloopkin sneaks into a free neighboring spot, waits with a 3-second CLONE? warning, then leaves a copy in that cell. Tap anywhere to stop it. One per Stress wave, never when the board is crowded or a bonus is active. Requires Dynamic Waves and Sneaky Bloopkins animation.OFF · no clones
🧪 Wave phase shortcutJump directly to the next phase and reroll the available shapes without advancing the score or clearing the board.
🫧 Echo mode (experimental)Tap to cycle OFF → CHARGE → CLASSIC. CHARGE: clear a full row or column containing 4+ consecutive matching colors to earn 1 charge (max 1 per move). Just placing 4 matching colors is not enough. At 3/3, your next qualifying line POP with neighboring matches uses one Echo. CLASSIC: unlimited v148 Echo. Disabled during BOARD CLEAR challenges.
⚡ Echo Charge thresholdExperimental balance comparison. Change between 3 and 4 qualifying line clears; changing the target resets current energy.
🎯 Mini-challengesShort surprise missions, spaced by moves and relaxed playtime. No penalty for missing one.
🧪 Challenge testForce a challenge after the next successful move; unranked testing.
🧪 End scene: Game OverShow GAME OVER immediately after your next valid move. Test only.
🧪 End scene: New High ScoreShow the crowned high-score bubble after your next valid move. Does not save a fake record.
🧪 POP TIME testEvery 3rd shape; unranked test. OFF on reload.
Session insights ▾
Playtime0:00
Moves0
Lines cleared0
Color chains0
Combo rewards0
Best combo0
POP TIME uses0
Echo charges earned0
Echo uses0
Sneaky clones0
Echo bubbles0
Bonus bubbles0
Trio sets used0
Completed games0
Play Again taps0
Local prototype statistics. Use these to compare balancing experiments.
📊 Playtest counters ▾
App opens0
Games played0
Games ≥ 3,000 pts0
Games finished0
Stored only on this device and browser. A game counts as played after its first valid move. 3,000+ is counted once per game as soon as the score reaches the milestone, even if play continues or a test helper was enabled. Forced Game Over previews are excluded from finished games. These counters start with v128; deleting site data resets them.