/* POPEX v119 — Full-screen New Game scrim, iOS standalone fix.
   v118 supplied explicit 100svh and -webkit-fill-available heights, which
   can resolve shorter than the visible standalone viewport. Do not mix fixed
   insets with an explicit height. Symmetric overscan prevents an exposed edge
   during WebKit rubber-banding. */
.pw72-shade {
  position: fixed !important;
  inset: -60vh -2px !important;
  top: -60vh !important;
  right: -2px !important;
  bottom: -60vh !important;
  left: -2px !important;
  width: auto !important;
  height: auto !important;
  min-height: 0 !important;
  max-height: none !important;
  box-sizing: border-box !important;
  display: flex !important;
  align-items: center !important;
  justify-content: center !important;
  padding: 20px 18px !important;
  overflow: visible !important;
  isolation: auto !important;
  z-index: 1200 !important;
  background: rgba(7, 14, 34, .75) !important;
  -webkit-backdrop-filter: blur(10px) !important;
  backdrop-filter: blur(10px) !important;
}
/* Remove the v118 decorative pseudo-layers, which introduced a dark band. */
.pw72-shade::before,
.pw72-shade::after {
  content: none !important;
  display: none !important;
}
